I have been fascinated by the old school id tech engines (DooM, Quake 1) and always wanted to make something similar in spirit for that age. Even i didn’t know anything about 3d graphics at that time i sat down 3 years ago (yeah, shit takes time) and started crafting my doom-quake love hybrid.
I wondered how would tech between DooM and Quake 1 looked like? Something like a mixture of low screen resolution (fuck yeah chunky pixels!), limited color palette, sector based levels (much more advanced system compared to DooM), billboard sprites mixed with 3d models? I guess that’s my general guideline.
O yeah, also decided to throw in physics engine and some other goodies never seen in these two games, just to add more flavor.
not sure yet how it’s gonna workout, but i’m having fun coding this bad boy. That’s all that matters in the end, right?
- basic cross-platform framework
- fixed point math library
- terrain rendering
- sector based level structure with portal rendering
- level editor
- physics engine (soft and rigid bodies)
- entity component system (scriptable)
- steering behaviors
- vehicle physics (in progress)
- procedural locomotion/animation system(in progress)
say it’s good.
Time exists so that everything doesn’t happen all at once.
Just finished uploading and setting up two old projects that went offline some unknown amount of time ago. These games were specifically crafted for Mozilla GameOn.
Always striving towards perfection and higher standard you leave yourself vulnerable to being upset and frustrated at the tiniest of inconveniences. Is this the state of mind you want to live in?
Observe the moment, adapt yourself, shape the outside. The ol’ timer said to me once, the name of whom I cannot even remember anymore, if he was really ever there. Sane or not, the idea remained in me, and will most likely prevail. And so the guy lives, a part of him. Observe, adapt, shape. You’re not perfect. Not you is not perfect. You are watching and so are them.
A good trade.
I am king. King of life when on my own. King of life when in the zone.
Nothing prepared me to experience life more than my failed lifelong ideas of the perfect life I thought I was supposed to have when I grow up when I was younger. It’s not the right path for everyone but it worked for me, and it worked exceptionally well given the circumstances. I don’t have almost nothing but that’s not the endgame. I can see it clearly these days. I am glad. I feel free. I found myself. I feel unfit with this world but I found myself. There’s lots of confidence and comfort to be gained in finding the inner truths and workings of life. Of LIFE. Not the life you’re being told to live – to follow. The LIFE itself. The uncountable whys and hows of being here in the now. Perhaps that’s just my deluding myself to keep things in order. I don’t know for sure. How can I? Who do you think I am? God?
even though it’s clearly over, there will always be a small part of me, expecting that I still have a chance.
Sounds positive to me.
All you are is what you’re going after.
Vincent Hanna, Heat (1995)