Just finished uploading and setting up two old projects that went offline some unknown amount of time ago. These games were specifically crafted for Mozilla GameOn.
In the sea of rewriting and ensuing bug fixes, last week I have updated some of the tools that already existed to make them more usable and easier to extend in the future. Most notably, I have reached all of the goals of the first base milestone:
- - Player armies can be now composed relatively easily with decent control over army size and efficiency.
- - Core of the enemy units interaction model is finally implemented, with control over all relevant factors that define first and most basic core balancing pillar of battles, presumably.
- - Viewer for analysis of battle simulations.
Here’s a snapshot of battle rounds view, slightly revisited compared to the previous version but still legitimately cryptic I think.
Over the past few weeks I’ve been busy implementing and testing some of the ideas behind the RTS like game model we’ve come up with a while back ago. Things may look cryptic still but here are a few snaps of some modules, without getting into more detail.
My perception of the world has kept changing gradually after I grasped the basic concept behind quantum mechanics years ago.
What if the industrial revolution of humankind is the natural step of evolution of mother nature. We’re not parasites. It’s just the way things were meant to be. We are mother nature evolving.
In the way humans are wired, there’s no other way around growth and development of civilization and mankind. There’s only one direction and general fate of things cannot be changed. Small details can vary.
No creature apart from us, humans, has capability of passing information through generations other than via DNA. Sufficient information ensures general improvement and capability to survive of humans as an independent entities and communities. Too much information enforces specialization. Too much chaos prevents evolution. Too much distraction prevents evolution.
Proper management of data is just as important as research. Too much of disorganised data causes chaos.
Competition drives everything in this world. Tech research, entertainment and construction are all products of competition between humans. Within communities and between communities. As effort required to stay competitive gets higher and higher, we need to perform faster. This has good side effects for some and bad for some others. Where is the limit? What happens when it is reached?
I wonder if polarization of intelligence of mankind changes over time in general. In the old days, was the gap between educated and uneducated as big as it is now?
We are establishing general guidelines and mechanics of the RTS game we’re working on. On paper, things make sense, however, no simulations have been tested as of now.
I haven’t spent so much time on game mechanic, or mechanic of anything else for that matter ever before. Even if this project is never finished, there will be a clear guideline available to pick up by anyone with the right mind to try and implement it.
It’s not a million dollar idea but it holds together, as of now, and this in itself is quite satisfactory. But it may be a delusion of autistic mind just as well.
Living under such assumptions is grotesque.
Try explaining to a mother that creativity is the only thing that matters in life.
Try explaining to a drunkard.
Try defining what love is.
Why so obsessive about curiousity and creating?
Why so inefficient in extending knowledge?
A paradox of life. To love and hate each part of myself equally. Parts are not compatible.
People are awesome but not many
Am I one of them?
Chaos is order.
None of this stuff matters when obsession kicks in.
Nurturing your mind is the only thing that matters.
Ignore procrastination. Focus on creativity.
I’ll be a lunatic if I get old.
Pure knowledge is power.
Addicted to sleep. Addicted to food.
Addicted to knowledge.
Just do it.
Never felt so free.
Never felt so lost.
Never cared less.
Creativity is my driver, even if only in my head.
I never believed in god.
I used to think there’s nothing else besides science.
I don’t anymore.
It’s a waste of time to ponder on that.
With or without
We’re working on a game project. RTS. My last couple of weeks of life spent, typing docs and plotting graphs in spreadsheets. Feels good. How’s that for a good life receipe.
Hopefully there will be more. More in detail, and less in rambling.
As promised earlier today, Woohoo! is now free to play for everyone. You can still donate if you wish ;)
It’s also worth mentioning that we’re planning to release Woohoo in html5 canvas some time later. Will it be the same? No. We have a few ideas on our minds that in theory at least sound as good alternatives to what’s out there on the market already. Stay tuned ;)
We’ll be rolling an update shortly with a free version of Woohoo!
The info on the site has been already updated, the game will be soon as well, stay tuned!
You can still donate, get a key and a shiny star in the ranks, other than that it’s totally free of charge.
Hi! We’re happy to announce that websnooker claimed the award of the best polished game on the Game On competition held by Mozilla Labs! Thanks to everyone who contributed!
Other than that we’re currently working on improving what’s there already. We have just updated Websnooker with some bugfixes and cosmetic gameplay changes.
One of the next things we’ll be focusing on are different game modes. Since everyone loves 8-ball so much this is our closest target.
Please remember this is alpha and if you happen to find some bugs please let us know, either via feedback button on the right or on irc channel – #websnooker @ quakenet.org
We will be back with some more updates sometime soon!
Slightly delayed but there they are!
We’ve sent the keys to the email addresses entered in the game settings. Some of the top10 players haven’t filled them in so if you’re one of them and still would like to acquire the key please update your email address in the game settings and let us know either here by comments or by email:firstname.lastname@example.org
Good job everyone!
The contest has ended and we have our happy winners. Well, most of them are us and/or our friends but there are a few quite attached players we don’t know in person which we’re really happy to see coming back every now and then! Big ups to you, keep it up! Thanks!;) We’ll have the keys sent over to you shortly.