7 months ago in Dev by luke

Too much abstraction in code leads to unnecessary complexity

Los Angeles – November, 2019

8 months ago in Inspire by luke

Early in the 21st Century, THE TYRELL
CORPORATION advanced Robot evolution
into the NEXUS phase — a being virtually
identical to a human — known as a Replicant.

The NEXUS 6 Replicants were superior
in strength and agility, and at least equal
in intelligence, to the genetic engineers
who created them.

Replicants were used Off-world as
slave labor, in the hazardous exploration and
colonization of other planets.

After a bloody mutiny by a NEXUS 6
combat team in an Off-world colony,
Replicants were declared illegal
on earth — under penalty of death.

Special police squads — BLADE RUNNER
UNITS — had orders to shoot to kill, upon
detection, any trespassing Replicants.

This was not called execution.

It was called retirement.


8 months ago in News by luke

Day and night

10 months ago in Retro engine by luke

CRT screen test #2

10 months ago in Dev, Pixel art and Retro engine by luke

CRT screen test

CRT screen test

Hiroshi Nagai

10 months ago in Inspire by luke

Hiroshi Nagai

Hiroshi Nagai

Hiroshi Nagai

Hiroshi Nagai

Hiroshi Nagai

Tunamp v3

11 months ago in Dev and Tunamp by luke

After so many years using underground music circlejerk community with my friends and trying to figure out better algorithms and solutions for music discovery i realized it’s not about that.

Discovering music is just about easy access and just listening to music without any distractions.

So why not just do that? I’ve got really excited about it and spent 18+ hours coding like a mad man. I got rid of all distractions and useless features and made listening to music as simple as possible. We don’t need any fancy features, just a place where we can share and enjoy music.

Poisson-Disc terrain sampling

11 months ago in Dev and Retro engine by luke

Poisson-Disc terrain sampling - random points on terrain

New procedural worlds

11 months ago in Dev, Game and Retro engine by luke

Procedural worlds