Hate26 – Magnetic Love

over 7 years ago in Inspire by matt

We live in an age of mass production where commerce & competition wants you to buy buy buy what’s theirs. Abundance obstructs purpose and finding quality content gets statistically less and less likely with every minute and every bit of information added. As a positive side-effect to this, however, finding new gems gets more and more rewarding, too.

RTS: Update

over 7 years ago in Game and rts by matt

In the sea of rewriting and ensuing bug fixes, last week I have updated some of the tools that already existed to make them more usable and easier to extend in the future. Most notably, I have reached all of the goals of the first base milestone:

  • - Player armies can be now composed relatively easily with decent control over army size and efficiency.
  • - Core of the enemy units interaction model is finally implemented, with control over all relevant factors that define first and most basic core balancing pillar of battles, presumably.
  • - Viewer for analysis of battle simulations.

Here’s a snapshot of battle rounds view, slightly revisited compared to the previous version but still legitimately cryptic I think.




over 7 years ago in Game, Inspire, News and rts by matt

Over the past few weeks I’ve been busy implementing and testing some of the ideas behind the RTS like game model we’ve come up with a while back ago. Things may look cryptic still but here are a few snaps of some modules, without getting into more detail.


battles overview


battle overview



players units settingsrts-player-units-settings

players technologies settingsrts-techs-settings


over 8 years ago in Game, Inspire, News and rts by matt

My perception of the world has kept changing gradually after I grasped the basic concept behind quantum mechanics years ago.

What if the industrial revolution of humankind is the natural step of evolution of mother nature. We’re not parasites. It’s just the way things were meant to be. We are mother nature evolving.

In the way humans are wired, there’s no other way around growth and development of civilization and mankind. There’s only one direction and general fate of things cannot be changed. Small details can vary.

No creature apart from us, humans, has capability of passing information through generations other than via DNA. Sufficient information ensures general improvement and capability to survive of humans as an independent entities and communities. Too much information enforces specialization. Too much chaos prevents evolution. Too much distraction prevents evolution.

Proper management of data is just as important as research. Too much of disorganised data causes chaos.

Competition drives everything in this world. Tech research, entertainment and construction are all products of competition between humans. Within communities and between communities. As effort required to stay competitive gets higher and higher, we need to perform faster. This has good side effects for some and bad for some others. Where is the limit? What happens when it is reached?

I wonder if polarization of intelligence of mankind changes over time in general. In the old days, was the gap between educated and uneducated as big as it is now?

Game development.

We are establishing general guidelines and mechanics of the RTS game we’re working on. On paper, things make sense, however, no simulations have been tested as of now.

I haven’t spent so much time on game mechanic, or mechanic of anything else for that matter ever before. Even if this project is never finished, there will be a clear guideline available to pick up by anyone with the right mind to try and implement it.

It’s not a million dollar idea but it holds together, as of now, and this in itself is quite satisfactory. But it may be a delusion of autistic mind just as well.

Living under such assumptions is grotesque.

What is this all about?

over 8 years ago in Game and Inspire by matt

Try explaining to a mother that creativity is the only thing that matters in life.
Try explaining to a drunkard.
A Lunatic.
Try defining what love is.
Why so obsessive about curiousity and creating?
Why so inefficient in extending knowledge?
A paradox of life. To love and hate each part of myself equally. Parts are not compatible.
People are awesome but not many
Am I one of them?
Chaos is order.
Probably not.
None of this stuff matters when obsession kicks in.
Nurturing your mind is the only thing that matters.
Ignore procrastination. Focus on creativity.
I’ll be a lunatic if I get old.
Pure knowledge is power.
Addicted to sleep. Addicted to food.
Addicted to knowledge.
Just do it.
Never felt so free.
Never felt so lost.
Never cared less.
Creativity is my driver, even if only in my head.
I never believed in god.
I used to think there’s nothing else besides science.
I don’t anymore.
It’s a waste of time to ponder on that.
With or without

We’re working on a game project. RTS. My last couple of weeks of life spent, typing docs and plotting graphs in spreadsheets. Feels good. How’s that for a good life receipe.

Hopefully there will be more. More in detail, and less in rambling.

Wardruna – Ragnarok

over 8 years ago in Inspire by luke


over 8 years ago in News by luke

If you truly knew what the gods have in store for you, you would go down now and dance naked on the beach.

Carlton Ward, Jr. – Kayak Paddling

over 8 years ago in Inspire by luke


Project War

over 8 years ago in Inspire by luke


Unfinished Real-Time Two-Buttons-Only Splitscreen Strategy game.

Rejected Ether sign

over 8 years ago in Inspire by luke