Happiness

11 days ago in Inspire by matt

We’re so dependent on cycles of life, it amazes me. It’s Thursday evening but it feels like weekend already. My receptors can sense the incoming alone time and their excitation levels are through the roof. I wish I had more control over it. I wish I could make myself feel like that on Mondays. I once read that true happiness depends on the resultant quality of ones’ thoughts as it is what we are left with at the end of the day. The rest is just a cover up. Sounds about right to me.

Hate26 – Magnetic Love

about 1 year ago in Inspire by matt

We live in an age of mass production where commerce & competition wants you to buy buy buy what’s theirs. Abundance obstructs purpose and finding quality content gets statistically less and less likely with every minute and every bit of information added. As a positive side-effect to this, however, finding new gems gets more and more rewarding, too.

RTS WIP

about 1 year ago in Game, Inspire, News and rts by matt

Over the past few weeks I’ve been busy implementing and testing some of the ideas behind the RTS like game model we’ve come up with a while back ago. Things may look cryptic still but here are a few snaps of some modules, without getting into more detail.

 

battles overview

rts-battles-overview

battle overview

rts-battle-overview

 

players units settingsrts-player-units-settings

players technologies settingsrts-techs-settings

Update

about 1 year ago in Game, Inspire, News and rts by matt

My perception of the world has kept changing gradually after I grasped the basic concept behind quantum mechanics years ago.

What if the industrial revolution of humankind is the natural step of evolution of mother nature. We’re not parasites. It’s just the way things were meant to be. We are mother nature evolving.

In the way humans are wired, there’s no other way around growth and development of civilization and mankind. There’s only one direction and general fate of things cannot be changed. Small details can vary.

No creature apart from us, humans, has capability of passing information through generations other than via DNA. Sufficient information ensures general improvement and capability to survive of humans as an independent entities and communities. Too much information enforces specialization. Too much chaos prevents evolution. Too much distraction prevents evolution.

Proper management of data is just as important as research. Too much of disorganised data causes chaos.

Competition drives everything in this world. Tech research, entertainment and construction are all products of competition between humans. Within communities and between communities. As effort required to stay competitive gets higher and higher, we need to perform faster. This has good side effects for some and bad for some others. Where is the limit? What happens when it is reached?

I wonder if polarization of intelligence of mankind changes over time in general. In the old days, was the gap between educated and uneducated as big as it is now?

Game development.

We are establishing general guidelines and mechanics of the RTS game we’re working on. On paper, things make sense, however, no simulations have been tested as of now.

I haven’t spent so much time on game mechanic, or mechanic of anything else for that matter ever before. Even if this project is never finished, there will be a clear guideline available to pick up by anyone with the right mind to try and implement it.

It’s not a million dollar idea but it holds together, as of now, and this in itself is quite satisfactory. But it may be a delusion of autistic mind just as well.

Living under such assumptions is grotesque.