CRT screen test #2

2 months ago in Dev, Pixel art and Retro engine by luke

CRT screen test

CRT screen test

Tunamp v3

3 months ago in Dev and Tunamp by luke

After so many years using underground music circlejerk community with my friends and trying to figure out better algorithms and solutions for music discovery i realized it’s not about that.

Discovering music is just about easy access and just listening to music without any distractions.

So why not just do that? I’ve got really excited about it and spent 18+ hours coding like a mad man. I got rid of all distractions and useless features and made listening to music as simple as possible. We don’t need any fancy features, just a place where we can share and enjoy music.

Poisson-Disc terrain sampling

3 months ago in Dev and Retro engine by luke

Poisson-Disc terrain sampling - random points on terrain

New procedural worlds

3 months ago in Dev, Game and Retro engine by luke

Procedural worlds

P133MHz

4 months ago in Dev, Pixel art and Retro engine by luke

P133MHz boot sequence

CRT screen test

4 months ago in Dev, Game, Pixel art and Retro engine by luke

CRT effect

Hitting the ground

6 months ago in Dev, Pixel art and Retro engine by luke

Vehicle physics model

7 months ago in Dev and Retro engine by luke

Finished setting up physics model for basic vehicle. Added some new constraint types and a new way to enforce the shape of verlet body.

Now i’ll be working on physics materials and rotating body parts mostly for the sake of vehicle wheels.

vehicle