RTS: Update

8 months ago in Game and rts

In the sea of rewriting and ensuing bug fixes, last week I have updated some of the tools that already existed to make them more usable and easier to extend in the future. Most notably, I have reached all of the goals of the first base milestone:

  • - Player armies can be now composed relatively easily with decent control over army size and efficiency.
  • - Core of the enemy units interaction model is finally implemented, with control over all relevant factors that define first and most basic core balancing pillar of battles, presumably.
  • - Viewer for analysis of battle simulations.

Here’s a snapshot of battle rounds view, slightly revisited compared to the previous version but still legitimately cryptic I think.