Warp Speed gets its second pre-alpha release! We also have a video with the ingame footage and badass killer voice of mine for you!
Apologies for such a huge gap in the updates! We had to shut up for a while and concentrate on work. Focused as never before we’ve generated such a huge gap between the last release and this one that it literally got beyond our comprehension! BTW. This update was originally scheduled for the end of August:P
We’ve got an update on everything, textures, gfx, engine, EVERYTHING! I won’t be spamming to much and will leave you with the real stuff to play with:
100% of the ingame footage, no video fireworks yet, includes a few useful comments of mine.
A few ingame screens
There wasn’t much to do for you in the previous release, this time there’s a couple of weapons to play with, don’t miss the trickjumping part in the video!
Long time no see! Well, we’ve been working hard day and night for the last couple of weeks. Not too much on Warp Speed though as the vast amount of our time was consumed by web development but here I am anyway giving you another insight into what’s going on behind Warp Speed scenes!
Today I have a couple of screenshots to show, they may seem like not much but there’s quite a big chunk of progress behind their innocent faces.
First of all – I messed around with Warp Speed logo and mocked a new loading screen. Remember the old one? Well, probably not. Anyway, in the process I discovered a couple useful ways of creating new materials. Lucky bonus!;)
Yes! Some textures at last. And these are pretty official. Note they are only base textures that will be used later on in the process for creating more complex ones! What do you think?
The small toothy things in the background are saw blades. They don’t do any harm to the dude, we invented them only for entertaining purpouses and to check out how convenient shooting at moving targets is. The verdict? Pretty convenient, that’s for sure!
Next image shows how hitscan weapons will most likely work in Warp Speed. Hitscan weapons are weapons that hit the target immediately after you shot them. Don’t know how it’s going to work out in practice but we’re definitely going to give it a try.
We’re working on a promotional video, a little bit trailer-like but since we unfortunately don’t have enough content to show to call it a proper trailer, let’s just assume it’s a promotional/entertaining video. The main purpouse of it is for me to get more convenient with video editing stuff so that we can share something really really mindblowing with you in the future! How noble!
I’ll finish here without giving out anything else, now it’s your turn to leave some comments!;) Cheers and thanks for keeping track of our progress!
Today I wanted to share some of the latest texturing achievements with you to tease your eyes a little bit and make you more warp thirsty again. Starring: Rust effects.
The most challenging thing about making convincingly looking rust effects is that in real life rust has a lot of details that may seem hard to recreate. When you try to achieve satysfying results, you want to pay attention to the detail in the first place. I tried too many times to go about this in one shot and failed unconditionally every time I did so. Despite all these failures I was determined more than ever and after a few sleepless nights and far too many cups of coffee proper results started to show up.
Have a look:
The top of the image is ocuppied by a plain metal texture I made in the meantime. Below there are 8 different tiles with various rust effects. They feature rust stains in all shapes and sizes: Small ones and big ones, oval and longitudal, deep and shallow, bright and faded. I didn’t even think of getting that far at the point I first tried to solve this rusty mystery!
Tiles look nice (don’t they?) but rusty compilation is even better. I suggest you click and check out the full-sized image for even better experience:
Rust was my Achilles heel since I can remember so you can imagine the difference now that I feel like I know everything about this particular material:p Seriously though during this process I came up with so many new ideas and approaches for creating materials that I’m actually scared to test them all out. NO, I actually can’t wait to try them! This may be interesting.
Now I’m going to play a little more with rust effects and get all the tools for creating them sorted. After that I’m moving to the next stop which are paint effects on different materials. Hope it’ll be just as big a surprise as with these! See you there!
Of course you’re welcome to leave your thoughts and ideas in the comments below. We love reading them!;)
After a couple of months of almost releasing the alpha version of Warp Speed we finally made it!
Important things to note:
It’s extremely aplha. We’ve tested it on a very few machines. If it doesn’t work on your computer, do not panic. Let us know your basic hardware and software specifications and we’ll try to work this out in the meantime.
We want your feedback regarding the movement. Mainly:
Is it comfortable enough?
Is the game speed fine or too fast? Would you prefer it to be slower?
Is it too hard to learn the rotations? Are the rotations intuitive enough?