Retro 3d engine

7 months ago in Dev, News and Retro engine by luke

I have been fascinated by the old school id tech engines (DooM, Quake 1) and always wanted to make something similar in spirit for that age. I sat down 3 years ago (yeah, shit takes time) and started crafting my doom-quake love hybrid.

Some things:

  • basic cross-platform framework
  • fixed point math library
  • terrain rendering
  • sector based level structure with portal rendering
  • level editor
  • physics engine (soft and rigid bodies)
  • entity component system (scriptable)
  • steering behaviors
  • vehicle physics (in progress)
  • procedural locomotion/animation system(in progress)

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