Weekly update #4
Sorry about the lack of weekly updates lately but i’m working really hard on the Warp Speed engine doing some improvements and optimization. At the moment, we’re not sure when the alpha will come out but be patient because it’s worth waiting for.
Anyway, take a look at the list of recent changes below:
- completely rewritten renderer using vertex arrays and display lists
- implemented splitscreen game (up for 4 players)
- separated autoupdate service from main engine
- unified scripting engine
- removed most of memory leaks
- sped up math performance
- fixed player movement glitches
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