RTS: Update
In the sea of rewriting and ensuing bug fixes, last week I have updated some of the tools that already existed to make them more usable and easier to extend in the future. Most notably, I have reached all of the goals of the first base milestone:
- - Player armies can be now composed relatively easily with decent control over army size and efficiency.
- - Core of the enemy units interaction model is finally implemented, with control over all relevant factors that define first and most basic core balancing pillar of battles, presumably.
- - Viewer for analysis of battle simulations.
Here’s a snapshot of battle rounds view, slightly revisited compared to the previous version but still legitimately cryptic I think.
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