Retro 3d engine
I have been fascinated by the old school id tech engines (DooM, Quake 1) and always wanted to make something similar in spirit for that age. I sat down 3 years ago (yeah, shit takes time) and started crafting my doom-quake love hybrid.
Some things:
- basic cross-platform framework
- fixed point math library
- terrain rendering
- sector based level structure with portal rendering
- level editor
- physics engine (soft and rigid bodies)
- entity component system (scriptable)
- steering behaviors
- vehicle physics (in progress)
- procedural locomotion/animation system(in progress)
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