RTS WIP

about 1 year ago in Game, Inspire, News and rts

Over the past few weeks I’ve been busy implementing and testing some of the ideas behind the RTS like game model we’ve come up with a while back ago. Things may look cryptic still but here are a few snaps of some modules, without getting into more detail.

 

battles overview

rts-battles-overview

battle overview

rts-battle-overview

 

players units settingsrts-player-units-settings

players technologies settingsrts-techs-settings

Update

about 1 year ago in Game, Inspire, News and rts

My perception of the world has kept changing gradually after I grasped the basic concept behind quantum mechanics years ago.

What if the industrial revolution of humankind is the natural step of evolution of mother nature. We’re not parasites. It’s just the way things were meant to be. We are mother nature evolving.

In the way humans are wired, there’s no other way around growth and development of civilization and mankind. There’s only one direction and general fate of things cannot be changed. Small details can vary.

No creature apart from us, humans, has capability of passing information through generations other than via DNA. Sufficient information ensures general improvement and capability to survive of humans as an independent entities and communities. Too much information enforces specialization. Too much chaos prevents evolution. Too much distraction prevents evolution.

Proper management of data is just as important as research. Too much of disorganised data causes chaos.

Competition drives everything in this world. Tech research, entertainment and construction are all products of competition between humans. Within communities and between communities. As effort required to stay competitive gets higher and higher, we need to perform faster. This has good side effects for some and bad for some others. Where is the limit? What happens when it is reached?

I wonder if polarization of intelligence of mankind changes over time in general. In the old days, was the gap between educated and uneducated as big as it is now?

Game development.

We are establishing general guidelines and mechanics of the RTS game we’re working on. On paper, things make sense, however, no simulations have been tested as of now.

I haven’t spent so much time on game mechanic, or mechanic of anything else for that matter ever before. Even if this project is never finished, there will be a clear guideline available to pick up by anyone with the right mind to try and implement it.

It’s not a million dollar idea but it holds together, as of now, and this in itself is quite satisfactory. But it may be a delusion of autistic mind just as well.

Living under such assumptions is grotesque.

Prophecy

about 1 year ago in News

If you truly knew what the gods have in store for you, you would go down now and dance naked on the beach.

Ether Forms 1.5.7 Update

over 2 years ago in API, Ether Forms and News

Version 1.5.7 released on February 13, 2015

  • Fixed Admin: column icons improperly collapsing on smaller screens
  • Hotfix Admin: Fixed conditional fields UI not populating with fields present in the main builder editor

Ether Forms 1.5.6 Update

over 2 years ago in API, Ether Forms and News

Version 1.5.6 released on February 12, 2015

  • Hotfix front-end: single column displayed as two columns
  • Hotfix js error when trying to select row widget from widgets select metabox